TORRE 2.0 Update


Hello again! thanks for coming by

I’m here to announce the latest update of TORRE which include a major number of changes and updates that will be covered briefly but first of all

Thank you so much!, for the people who have played the game, shared the posts and contributed to the game, I appreciate it immensely 🙏

Now, into the updates:

1 - New manual on the game page!

The itch page has actual descriptions on how to play the game, it’s extensive but full of drawings. Would love to see people figuring the remaining stuff out (but if you feel changes are necessary, PLEASE hit me up!)

2 - Changes to the tower

Most encounters changed, the whole tower has been reconfigured, it’s also 15 floors now.

Each two floors you’ll find a new environment with different enemies. For example Clay Dogs plague the 3rd and 4th floors, there’s a ton of Shield Skeletons in the next two, floors from 7 to 10 have nice looking grass, you get the idea.

Also new UI! Hoping stats are clearer this way

3 - BETTER TEAMS!

As you progress through the tower new teams will be unlocked, try new teams to unlock even more. There’s a total of 15 different teams to play as! (My fav team is TEAM 9 now)

4 - Noteworthy balance changes among the many more out there:

On LUCK:

  • LUCK is now limited to Lucky Hit (free hit) and Lucky Miss
  • Lucky Miss wont trigger automatically if a unit was going to die
  • You can regain LUCK by killing! :D

On other stats and abilities:

  • AMMO can only be used to target 2 squares away (from 1 or 2)
  • You can find a help ability to give or take turns away!
  • The Dancer has that ability btw
  • Drain Sword (+1 energy damage) is back

On enemies:

  • There’s a chance you can recruit cursed enemies
  • Green Worms are tougher, but there’s no more Giga Worm, instead…
  • New Green Worm with legs enemy, I’ll call him Green Racer
  • Upgraded Candle Wizard to Lucky Candle Wizard
  • Other units have been rebalanced as well to match difficulty between floors

The unit’s stats are down here (If you can figure this graph out)

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