Update 2.2


Hello again!, the holidays special crazy stuff has been removed and now regular play is back with a couple of changes, here they are:

1 - New items and pacing of the tower

Now we have upgrades for example for AMMO that can only be awarded for units that have AMMO (blue arrow upgrades). In order to “teach” a unit to use AMMO you have to use a golden lock upgrade which works as +1 regardless if they use said stat or not.

There’s another way tho: Cursed upgrades. They will add the stat BUT also curse your unit, meaning the next room will have your upgraded unit as an enemy as well. Please check some of these in the game!

2 - Some icons and helps have appeared in the game

I’m hoping the pixelated hourglass and mini door icons, as well as some texts appearing here will help in people recognizing what’s happening. Also some of the UI changed positions so its hopefully easier to understand what’s being shown.

3 - Others

  • Axe/Hammer guy from Team 1 is down to 3 hearts 3 energy because, honestly, he was too good
  • LUCK now can’t be gained on kill if spent on an attack in your turn, something to make it more memorable and not present at all times
  • A couple of misc bugfixes here and there (like bad tracking of floors when unlocking teams)

TORRE, now with 20% more skulls!

Thanks so much for everyone who contributed in the sale I really appreciate it, and if there’s something you would like to check out I’m open for suggestions!

Happy holidays!

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