Update 2.1 - Chambers Update
buckle up for weird shit this time:
- New manual
- More TOWER
- More REWARD CHAMBERS!
- More ITEMS!
- AI tweaks
NEW MANUAL
Just, acknowledge its existence. Hopefully I can improve it bit by bit to include most of the common confusing things in the game.
NEW TOWER CONFIGURATION?
Obtained a bunch of free real state that I used to have more variability on the paths. They aren’t actually random, you start on a bottom of this grid and you reverse pachinko the way to the top.
Used to have a 16x16 space and now it’s 32x16
NEW CHAMBERS AND ITEMS!
You might have seen new icons above, they are new chambers some with new ITEMS!
THE NEW TRANSMUTE ITEM is… well.. you can see it in action here
OKOK it’s NOT what you think: It removes one stat and creates 2 random items. HOWEVER if you can’t pay for it, that unit becomes a Skeleton! Might be influenced by watching Full Metal Alchemist again who knows.
AI fixes
APPARENTLY enemies didn’t measure distance that well? Now they do and, uh… please protect your children? (your weak characters will FOR SURE get sniped)
Press Z to GIF
You can use the Z button to record the last 8 seconds of play, not new but would love to see it being used, would love to see some of your plays!
That’s all for now, thank you so much for supporting and playing the game!
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TORRE TACTICS
A roguelike tactics game
More posts
- Bundle and Day of the Dead Update!Oct 28, 2022
- Update 2.3Jan 16, 2022
- Update 2.2Dec 19, 2021
- Holidays Version!Nov 30, 2021
- Update 2.0.1Nov 20, 2021
- TORRE 2.0 UpdateNov 14, 2021
- The idea behind TORREOct 24, 2021
- Patch #2 - MUSIC & DEATHSep 26, 2021
- Fixes and Updates!Sep 12, 2021
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