Update 2.1 - Chambers Update


buckle up for weird shit this time:

  • New manual
  • More TOWER
  • More REWARD CHAMBERS!
  • More ITEMS!
  • AI tweaks

NEW MANUAL

Just, acknowledge its existence. Hopefully I can improve it bit by bit to include most of the common confusing things in the game.

NEW TOWER CONFIGURATION?

Obtained a bunch of free real state that I used to have more variability on the paths. They aren’t actually random, you start on a bottom of this grid and you reverse pachinko the way to the top.

Used to have a 16x16 space and now it’s 32x16

NEW CHAMBERS AND ITEMS!

You might have seen new icons above, they are new chambers some with new ITEMS!

THE NEW TRANSMUTE ITEM is… well.. you can see it in action here

OKOK it’s NOT what you think: It removes one stat and creates 2 random items. HOWEVER if you can’t pay for it, that unit becomes a Skeleton! Might be influenced by watching Full Metal Alchemist again who knows.

AI fixes

APPARENTLY enemies didn’t measure distance that well? Now they do and, uh… please protect your children? (your weak characters will FOR SURE get sniped)

Press Z to GIF

You can use the Z button to record the last 8 seconds of play, not new but would love to see it being used, would love to see some of your plays!

That’s all for now, thank you so much for supporting and playing the game!

Files

Archive.zip Play in browser
Nov 22, 2021
dicetower_linux.zip 710 kB
Nov 22, 2021
dicetower_osx.zip 3 MB
Nov 22, 2021
dicetower_raspi.zip 1 MB
Nov 22, 2021
dicetower_windows.zip 1 MB
Nov 22, 2021
dicetower.p8 93 kB
Nov 22, 2021

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